a hum is a transformer; a crackle is a wet line

Hums, buzzes and zaps are everywhere in film and games, from a power line to a laboratory. Electric makes electricity the way it really sounds, and lets you draw where it runs around the listener.

Kuules Electric is built from how electricity is actually heard. A transformer hums at twice the mains frequency, and its harmonics. A power line in the rain crackles in bursts, one at every crest of the mains. A spark is a sharp crack, a Tesla coil's pitch is how fast it breaks, an arc re-ignites twice a cycle, and an electric fence ticks once a second.
Draw where it runs. Up to six elements on the map, each with its place, size and level, and the line kinds along a path you draw. One mains setting, 50 or 60 Hz, and one drive and one wetness for the whole scene.
Transformer, power line, arc, Tesla coil, fence, zap, static and ballast, each from its own physics.
A zap travels along a line you draw; a power line sounds along its whole length.
Set the mains for where the scene is, and every hum and crackle follows.
Drive pushes the scene harder; Wet brings the crackle and the hum of damp lines.
121 channels in CLAP, up to 7th order in VST3, ambiX (ACN/SN3D) throughout.
A ring round every knob: drag it and the knob moves — by an LFO, a wandering drift, a follower of the track or an envelope. The knob stays where you set it; the ring shows the movement round it.
Move any control from your own controller; one knob can drive several, each with its own range.
Fixed cases rendered and compared on every build, so a change that should be silent is proven silent.