duck the field only where it masks

When dialogue or a lead has to come through, turning everything else down costs you the scene. Focus turns the field down only where, and only when, it covers what matters.

Put what must be heard — dialogue, a lead, a single bird — on the target, and Kuules Focus ducks the field only where it covers it: in the bands the target is in, and in the directions near it. A sound beside the dialogue masks it far less than one in front of it, so Focus takes far less from the side.
Or a spotlight. With no target, choose a region of the field instead. It becomes the target, the rest gives way where it masks it, and the region itself can be lifted.
Only where the field actually covers the target. Nothing else is touched.
Per band and direction: how much the field covers the target, and how much Focus takes.
The target rides above the field on the same track and is cleared on the way out.
121 channels in CLAP, up to 7th order in VST3, ambiX (ACN/SN3D) throughout.
A ring round every knob: drag it and the knob moves — by an LFO, a wandering drift, a follower of the track or an envelope. The knob stays where you set it; the ring shows the movement round it.
Move any control from your own controller; one knob can drive several, each with its own range.
Fixed cases rendered and compared on every build, so a change that should be silent is proven silent.