KUULES
Kuules suite

Scene

the room every source lives in

Kuules Scene is the room. Every Beacon in the session gets early reflections and a tail from the same walls, at the right delay for where it stands.

Kuules Scene

One room, not one per track. Change the room once and every source hears it.

Reflections from the walls, per source

Each Beacon's reflections come from where its sound would actually hit the room.

A shared tail

One reverb for the whole scene, so sources sit in the same air.

Half-rate tail

Half the CPU when the tail is the cost.

Outdoors is a sound, not a silence

Open the sky and the room's tail gives way to scatter — the ground, the trees, the sides of buildings: short, dull, falling away with the source. The same law as Kuules Weather, so a weather scene in a Scene room agrees with it.

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